raybo.studio

Hey! I'm Raybo.

I use code as a sketchbook for motion, light, and interaction. This archive gathers visual studies, recreations, and remixes I refine over time through WebGL, shaders, and generative experiments.

Currently

Living in Shenzhen, China. Lead 3D Dataset & Product Engineer at Meshy, building AI-powered 3D generation tools. Learning electric guitar and chasing the perfect shader on weekends.

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